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Total War Warhammer 2 Army Builds


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How to Build Effective Armies in Total War Warhammer 2

Total War Warhammer 2 is a strategy game that lets you command various factions and races in a fantasy world. Each faction has its own strengths, weaknesses, units, and playstyles. In this article, we will give you some tips and examples on how to build effective armies for different factions and situations.

General Tips

Before we dive into specific faction builds, here are some general tips that apply to any army in Total War Warhammer 2:

Balance your army composition. You want to have a mix of melee, ranged, cavalry, artillery, and magic units that can deal with different threats and scenarios. Don't rely too much on one type of unit or you will be vulnerable to counters.

Know your enemy. Different factions have different strengths and weaknesses, so you should tailor your army to counter them. For example, if you are facing a lot of armored units, you want to have armor-piercing weapons. If you are facing a lot of flying units, you want to have anti-air units.

Use terrain and formations. Terrain can give you advantages or disadvantages depending on your army type. For example, hills can give you a height advantage for ranged units and artillery, while forests can provide cover and ambush opportunities for melee units and cavalry. Formations can also help you maximize your army's potential. For example, you can use a checkerboard formation for ranged units to avoid friendly fire, or a wedge formation for cavalry to break through enemy lines.

Use your lord and heroes. Your lord and heroes are some of the most powerful units in your army. They can provide buffs, debuffs, spells, and special abilities that can turn the tide of battle. Use them wisely and protect them from harm.

Faction Builds

Now that we have covered some general tips, let's look at some examples of faction builds for Total War Warhammer 2. Note that these are not the only possible builds, but rather suggestions based on our experience and research.


Bretonnia is a human faction that specializes in cavalry and chivalry. They have some of the strongest cavalry units in the game, as well as powerful flying units and peasants. Their main weakness is their lack of armor-piercing weapons and artillery.

A typical Bretonnian army might look something like this:

1 lord (preferably on a flying mount)

1-2 heroes (preferably a Damsel for magic and a Paladin for melee)

4-6 Knights of the Realm (your main shock cavalry)

2-4 Pegasus Knights (your main flying cavalry)

4-6 Peasant Bowmen (your main ranged unit)

4-6 Men-at-Arms (your main infantry unit)

0-2 Trebuchets (your only artillery option)

The strategy with this army is to use your cavalry to flank and charge the enemy from multiple directions, while your infantry holds the line and your ranged units harass them from afar. Your lord and heroes can support your troops with buffs, spells, and combat skills. Your trebuchets can provide some long-range firepower, but they are not very accurate or reliable.


Dwarfs are a sturdy race that excels in defense and artillery. They have some of the best armor, ranged units, and siege weapons in the game, as well as powerful runesmiths and engineers. Their main weakness is their lack of mobility and magic.

A typical Dwarf army might look something like this:

1 lord (preferably on an Anvil of Doom or an Ironbreaker)

1-2 heroes (preferably a Runesmith for buffs and an Engineer for artillery)

4-6 Ironbreakers (your main infantry unit)

4-6 Thunderers (your main ranged unit)

2-4 Organ Guns (your 9160f4acd4


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